![]() ![]() * Anomalies can no longer fail, but instead the time to research an anomaly will depend on the difference between scientist level and anomaly level, with high level anomalies potentially taking a very long time to research for a low skill scientist * Anomaly levels have been reworked to span levels 1-10 instead of 1-5 * Added new Tomb World tileset and city backdrop art ![]() Hyperlane visibility extends roughly twice as far as your sensor range * All hyperlanes are no longer immediately visible when starting a new game, but will be revealed through exploration. ![]() * Galaxy generation has been reworked for more interesting hyperlane terrain: stars are now grouped in highly connected 'constellations' separated by thin 'highways', making for more strategic placement of natural chokepoints * Added L-Gates and the mysterious L-Cluster outside the known galaxy, which you will have to investigate and research to access * Curator Enclaves will now also spawn for Distant Stars owners, to help with the new Leviathans * Added many new Anomalies, increasing the total amount by almost 50% ![]()
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